Where stories become canon.
You play the game. We help you remember it.
Already have one? Sign in · Joining as a player? Enter your campaign code — no account needed.
Place one device at the center of the table. Tap Start Session. Play. By the time you finish, your campaign wiki has updated itself.
It's said at the table by real people playing a real game.
Wayspoken hears it, transcribes it, recognises what matters.
Written into your wiki — part of the world, permanently.
Find it, reference it, print it. Never lose it again.
Wayspoken is designed around a single ritual. Everything else is automatic.
Choose your system, name your campaign, invite players via QR code. Optionally select a module — Wayspoken pre-loads every NPC, location, and proper noun before Session 1.
Phone, tablet, or laptop in the center of the table. One tap to start. The session runs itself — Scry transcribes and tracks everything in real time.
After each session, review Scry's draft entries and approve what becomes canon. Players see their version of the wiki — filtered to what their character actually knows.
NPCs, locations, factions, and story arcs built automatically from your sessions. The same article renders differently for the DM, the party, and each individual character.
Fantasy names get mangled by transcription — every time. The Name Vault is the correction layer between your audio and your wiki. Glasstaff stays Glasstaff.
Initiative tracker, NPC secrets, encounter details, and a live Scry oracle panel on your laptop — while the recording device sits on the table.
Players log what they're curious about. When they mark a thread as pursuing, Scry generates a prep brief for the DM — what to prepare, what to hold back.
Already mid-campaign? Import from Notion, Obsidian, World Anvil, D&D Beyond, or any document. Scry asks targeted follow-up questions and builds your wiki from what you have.
Players photograph handwritten notes. Scry reads the handwriting, extracts facts, crops doodles and sketches, and attaches them to the right wiki entries — even reading the question marks.
It works for any tabletop roleplaying game. The system you choose at campaign setup changes everything — terminology, wiki categories, what Scry tracks, and how your DM Screen is configured.
Named for the D&D divination spell. Scry transcribes, organises, and suggests — but never decides.
Anything Scry generates is marked "Scry suggested." It never silently becomes canonical. Keep it, edit it, or replace it entirely with your own writing.
The knowledge boundary between DM and players is enforced at the data layer — not the UI. A player API call never returns DM-secret fields. Structural, not a toggle.
Off by default. Never changed without affirmative consent. Your stories are yours — Wayspoken has no claim to them.
DM asks Scry mid-combat
Scry responds
Player imports handwritten notes
Data ownership is a product value — not legal text. It's visible in the UI, in the export footer, and on the title page of your printed book.
Every recording, transcript, wiki entry, and exported story belongs to the players who created it. Not to Wayspoken. We claim no license beyond operating the service on your behalf.
Markdown, JSON, PDF, World Anvil import — free on any plan, always. Your data is yours whether you're paying or not.
Request deletion and everything goes — recordings, transcripts, wiki, backups — completely, within 30 days. Not a soft delete. Gone.
The printed book title page reads "As told by [your party names]." Wayspoken is listed as transcription. The story, the characters, every choice made along the way — entirely theirs.
"This story was recorded at a table by real people playing a game. Wayspoken listened, transcribed, and helped organise the narrative. The story, the characters, and every choice made along the way — entirely theirs."— Appears on every exported PDF and printed book
Wayspoken is in early access. Create your account, set up a world, and bring your campaign into canon — the wiki, the map and the Name Vault are ready today; session recording is coming.
Already have one? Sign in · Joining as a player? Enter your campaign code — no account needed.